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INI File  |  2010-09-05  |  4KB  |  108 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=2.000000
  4. fDecay=0.900000
  5. fVideoEchoZoom=0.996630
  6. fVideoEchoAlpha=0.500000
  7. nVideoEchoOrientation=0
  8. nWaveMode=0
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=1
  14. bTexWrap=0
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=1.958904
  22. fWaveScale=0.010000
  23. fWaveSmoothing=0.540000
  24. fWaveParam=-0.460000
  25. fModWaveAlphaStart=0.750000
  26. fModWaveAlphaEnd=0.950000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.000000
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=1.000000
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=1.000000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.500000
  41. wave_g=0.500000
  42. wave_b=0.500000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.005000
  46. ob_r=0.000000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=1.000000
  50. ib_size=0.000000
  51. ib_r=0.250000
  52. ib_g=0.250000
  53. ib_b=0.250000
  54. ib_a=0.000000
  55. nMotionVectorsX=24.959999
  56. nMotionVectorsY=19.199999
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.850000
  60. mv_r=0.499900
  61. mv_g=0.499900
  62. mv_b=0.499900
  63. mv_a=0.000000
  64. per_frame_1=old_bass_flop=bass_flop;
  65. per_frame_2=old_treb_flop=treb_flop;
  66. per_frame_3=old_mid_flop=mid_flop;
  67. per_frame_4=chaos=.9+.1*sin(pulse);
  68. per_frame_5=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.6)*chaos+1.6);
  69. per_frame_6=bass_flop=abs(bass_flop-equal(bass_thresh,2));
  70. per_frame_7=treb_thresh=above(treb_att,treb_thresh)*2 + (1-above(treb_att,treb_thresh))*((treb_thresh-1.6)*chaos+1.6);
  71. per_frame_8=treb_flop=abs(treb_flop-equal(treb_thresh,2));
  72. per_frame_9=mid_thresh=above(mid_att,mid_thresh)*2 + (1-above(mid_att,mid_thresh))*((mid_thresh-1.6)*chaos+1.6);
  73. per_frame_10=mid_flop=abs(mid_flop-equal(mid_thresh,2));
  74. per_frame_11=bass_changed=bnot(equal(old_bass_flop,bass_flop));
  75. per_frame_12=mid_changed=bnot(equal(old_mid_flop,mid_flop));
  76. per_frame_13=treb_changed=bnot(equal(old_treb_flop,treb_flop));
  77. per_frame_14=bass_residual = bass_changed*sin(pulse*3) + bnot(bass_changed)*bass_residual;
  78. per_frame_15=treb_residual = treb_changed*sin(pulse*3) + bnot(treb_changed)*treb_residual;
  79. per_frame_16=mid_residual = mid_changed*sin(pulse*3) + bnot(mid_changed)*mid_residual;
  80. per_frame_17=monitor=warp/100;
  81. per_frame_18=pulse=if(above(abs(pulse),20),-20,pulse+(bass_thresh+mid_thresh+treb_thresh)*.032);
  82. per_frame_19=entropy=if(bass_changed*mid_changed*treb_changed,bass_flop+treb_flop+mid_flop+rand(5),entropy);
  83. per_frame_20=q1=mid_residual;
  84. per_frame_21=q2=bass_residual;
  85. per_frame_22=q3=treb_residual;
  86. per_frame_23=q4=sin(pulse);
  87. per_frame_24=q5=cos(pulse*(.5+.1*entropy));
  88. per_frame_25=q6=sin(pulse*(.5+pow(.25,entropy)));
  89. per_frame_26=q7=above(q1,0)+above(q2,0)+above(q3,0)+above(q3,0)*treb_flop+above(q2,0)*bass_flop+above(q1,0)*mid_flop;
  90. per_frame_27=q8=entropy;
  91. per_frame_28=mv_r=.5+.5*sin(q4*.3+time*1.678);
  92. per_frame_29=mv_b=.5+.5*sin(q4*.3+time*.789);
  93. per_frame_30=mv_g=.5+.5*sin(q5*.3+time*.456);
  94. per_frame_31=mv_a=.3+.3*sin(time*1.178+q5*1.14);
  95. per_frame_32=wave_r=1-if(above(q7,3),ib_g,ob_g);
  96. per_frame_33=wave_b=1-if(below(q7,3),ib_r,ob_r);
  97. per_frame_34=wave_g=1-if(q7%3,ib_b,ob_b);
  98. per_frame_35=wave_y=.25+.25*q2+.5*bnot(frame%3);
  99. per_frame_36=wave_mystery=wave_mystery+.05*q3;
  100. per_frame_37=wave_x=wave_x+.01*q4;;
  101. per_frame_38=warp=0;
  102. per_frame_39=rot=0;
  103. per_frame_40=decay=.905+.005*q3;
  104. per_frame_41=wave_mode=4*bnot(frame%3);
  105. per_pixel_1=zoom = zoom + (q1*.005);
  106. per_pixel_2=dy = if(below(y,.5+.5*q1),-.01*rand(10),0);
  107. per_pixel_3=rot=.01*sin((y-.5)*3.14*q2);
  108.